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Global Optimization Motion Capture Solver plugin for Autodesk Maya

This motion capture solver plugin for maya uses "Global Optimization" to move a character skeleton based on the positions or orientations of motion capture data. The solver iterativly searches for the ideal position for the entire skeleton to fit to the motion capture data on each frame. This provides the higest fidelity and natural looking result, avoiding common artifacts caused by splitting the system in to chains.


TRC and C3D file importer
3 Solving Methods
Rigidbody
Marker Weighting
Translation Constraint
Orientation Constraint
Aim Constraint
Slide Constraint
Custom Locators
Butterworth Filter
Mel Commands
Peel File Exporter
Rotation Order
Degrees of Freedom
Preferred Angle
Joint Orient
Rotiation Stiffness
Translation Stiffness
Stability
Length Degree of freedom

Windows 32:
   Maya 2009, 2010, 2011

Windows 64:
   Maya 2009, 2010, 2011

Mac OSX:
   Maya 2009, 2010

Linux:
   Maya 2010, 2011

Other versions may be
available on request.


Release Features and Pricing


C3D Importer
TRC Importer
Rigidbody
Custom Locators
Solver
Marker Weighting
Translation Markers
Orientation Markers
Aim Markers
Slide Markers
Joint Stiffness
Joint Stability
Solver Parameters Limited
30 Day Eval
Free for personal use
Price (CDN$) $15 $250 $950
Download link link

This software is designed and produced by Alastair Macleod in Vancouver BC. All rights reserved.


PeelSolve has been used on:
Tron (EA for film)
Christmas Carol
Mars Needs Moms
Rage (ID Software)
Green Lantern (Peanut FX)
Add your project here!

"We were really happy to have peelSolve on the Project" - Peanut FX/Green Lantern

"All solving pipelines are not created equal, and when projects challenge us with a need for hyper realism, we always finish with Peelsolve."
- Ben Lumsden, Animatrik Film Design

"PeelSolve is such a significant quality gain over other solvers that it's become my preferred method for processing optical motion capture data"
- John Root, ID Software


Documentation

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Character Model

FAQ