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Global Optimization Motion Capture Solver plugin for Autodesk Maya This motion capture solver plugin for maya uses "Global Optimization" to move a character skeleton based on the positions or orientations of motion capture data. The solver iterativly searches for the ideal position for the entire skeleton to fit to the motion capture data on each frame. This provides the higest fidelity and natural looking result, avoiding common artifacts caused by splitting the system in to chains.
This software is designed and produced by Alastair Macleod in Vancouver BC. All rights reserved. |
PeelSolve has been used on: "We were really happy to have peelSolve on the Project" - Peanut FX/Green Lantern
"All solving pipelines are not created equal, and when projects
challenge us with a need for hyper realism, we always finish with
Peelsolve."
"PeelSolve is such a significant quality gain over other solvers that it's
become my preferred method for processing optical motion capture data"
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